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13 de Abril, 2026

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Mexico is the largest gaming market in LA

6 mayo, 2022

Mexico is the largest gaming market in Latin America, including physical and online games, according to the Codere Online company. Codere Online started its online

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Las empresas líderes en el negocio de casinos, juegos y sorteos en México son PlayCity, Codere, Caliente, Grupo Cirsa y Grupo Logrand y Palacio de los Números. The leading companies in the business of casinos, games and raffles in Mexico are PlayCity, Codere, Caliente, Grupo Cirsa and Grupo Logrand and Palacio de los Números.

The 6 leading companies in casinos, games and raffles in Mexico

6 mayo, 2022

The leading companies in the business of casinos, games and raffles in Mexico are PlayCity, Codere, Caliente, Grupo Cirsa and Grupo Logrand and Palacio de

Leer más »
Hasbro redujo su producción manufacturera en China en 2021 en comparación con el año anterior. Hasbro reduced its manufacturing output in China in 2021 compared to the previous year.

Hasbro cuts its production in China

1 abril, 2022

Hasbro, a global games and entertainment company, reduced its manufacturing output in China in 2021 compared to the previous year. During 2021, the majority of

Leer más »
Para los servicios de entretenimiento que incluyen cine, televisión y juegos, China es un mercado global líder y se está expandiendo rápidamente. For entertainment services including movies, television and games, China is a leading global market and is expanding rapidly.

China expands in movies, TV and games

1 febrero, 2022

For entertainment services including movies, television and games, China is a leading global market and is expanding rapidly, a report by the United States International

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Netflix, uno de los principales servicios de entretenimiento del mundo, incrementó su internacionalización en 2021. Netflix, one of the main entertainment services in the world, increased its internationalization in 2021.

Netflix increased its internationalization in 2021

28 enero, 2022

Netflix, one of the main entertainment services in the world, increased its internationalization in 2021. Globally, the company operated in that year with 11,300 employees,

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Desde octubre de 2020 hasta septiembre de 2021, se estima que aproximadamente 1,400 millones de teléfonos inteligentes se enviaron a nivel mundial, lo que representa un aumento interanual de 8%, reportó la empresa Qualcomm. From October 2020 to September 2021, an estimated 1.4 billion smartphones were shipped globally, representing an 8% year-on-year increase, the company Qualcomm reported.

Smartphone sales grow 8% in the world

21 noviembre, 2021

From October 2020 to September 2021, an estimated 1.4 billion smartphones were shipped globally, representing an 8% year-on-year increase, the company Qualcomm reported. Above all,

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Sector automotriz: perspectiva de la Coface. Automotive sector: perspective of Coface. Secteur automobile : point de vue de Coface.

Automotive industry leads growth of international trade in the world

4 octubre, 2021

The automotive industry led the growth of international trade in the world in the second quarter of 2021. After registering a 10% year-on-year increase in

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Las dos compañías de juguetes más grandes de Estados Unidos, Hasbro y Mattel, poseen colectivamente una participación dominante del mercado de juguetes de ese país, según JAKKS Pacific. The two largest US toy companies, Hasbro and Mattel, collectively own a dominant share of the US toy market, according to JAKKS Pacific.

Hasbro and Mattel lead US toy market

1 octubre, 2021

The two largest US toy companies, Hasbro and Mattel, collectively own a dominant share of the US toy market, according to JAKKS Pacific. In addition,

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Gaming is the main economic activity in Macau, China, although its contribution to GDP decreased from 62.9% in 2012 to 50.5% in 2018, a report by the World Trade Organization (WTO) indicated.

Games, including casinos, contribute 50.5% of Macau, China’s GDP

15 diciembre, 2020

Games, including casinos, is the main economic activity in Macau, China, although its contribution to GDP decreased from 62.9% in 2012 to 50.5% in 2018,

Leer más »
The Bundeskartellamt launched an investigation into anti-competitive practices against Facebook in order to examine the relationship between Oculus virtual reality headsets and the social network.

Germany launches investigation against Facebook over Oculus VR headsets

13 diciembre, 2020

The Bundeskartellamt launched an investigation into anti-competitive practices against Facebook in order to examine the relationship between Oculus virtual reality headsets and the social network.

Leer más »
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Mexico is the largest gaming market in LA

6 mayo, 2022

Mexico is the largest gaming market in Latin America, including physical and online games, according to the Codere Online company. Codere Online started its online

Leer más »
Las empresas líderes en el negocio de casinos, juegos y sorteos en México son PlayCity, Codere, Caliente, Grupo Cirsa y Grupo Logrand y Palacio de los Números. The leading companies in the business of casinos, games and raffles in Mexico are PlayCity, Codere, Caliente, Grupo Cirsa and Grupo Logrand and Palacio de los Números.

The 6 leading companies in casinos, games and raffles in Mexico

6 mayo, 2022

The leading companies in the business of casinos, games and raffles in Mexico are PlayCity, Codere, Caliente, Grupo Cirsa and Grupo Logrand and Palacio de

Leer más »
Hasbro redujo su producción manufacturera en China en 2021 en comparación con el año anterior. Hasbro reduced its manufacturing output in China in 2021 compared to the previous year.

Hasbro cuts its production in China

1 abril, 2022

Hasbro, a global games and entertainment company, reduced its manufacturing output in China in 2021 compared to the previous year. During 2021, the majority of

Leer más »
Para los servicios de entretenimiento que incluyen cine, televisión y juegos, China es un mercado global líder y se está expandiendo rápidamente. For entertainment services including movies, television and games, China is a leading global market and is expanding rapidly.

China expands in movies, TV and games

1 febrero, 2022

For entertainment services including movies, television and games, China is a leading global market and is expanding rapidly, a report by the United States International

Leer más »
Netflix, uno de los principales servicios de entretenimiento del mundo, incrementó su internacionalización en 2021. Netflix, one of the main entertainment services in the world, increased its internationalization in 2021.

Netflix increased its internationalization in 2021

28 enero, 2022

Netflix, one of the main entertainment services in the world, increased its internationalization in 2021. Globally, the company operated in that year with 11,300 employees,

Leer más »
Desde octubre de 2020 hasta septiembre de 2021, se estima que aproximadamente 1,400 millones de teléfonos inteligentes se enviaron a nivel mundial, lo que representa un aumento interanual de 8%, reportó la empresa Qualcomm. From October 2020 to September 2021, an estimated 1.4 billion smartphones were shipped globally, representing an 8% year-on-year increase, the company Qualcomm reported.

Smartphone sales grow 8% in the world

21 noviembre, 2021

From October 2020 to September 2021, an estimated 1.4 billion smartphones were shipped globally, representing an 8% year-on-year increase, the company Qualcomm reported. Above all,

Leer más »
Sector automotriz: perspectiva de la Coface. Automotive sector: perspective of Coface. Secteur automobile : point de vue de Coface.

Automotive industry leads growth of international trade in the world

4 octubre, 2021

The automotive industry led the growth of international trade in the world in the second quarter of 2021. After registering a 10% year-on-year increase in

Leer más »
Las dos compañías de juguetes más grandes de Estados Unidos, Hasbro y Mattel, poseen colectivamente una participación dominante del mercado de juguetes de ese país, según JAKKS Pacific. The two largest US toy companies, Hasbro and Mattel, collectively own a dominant share of the US toy market, according to JAKKS Pacific.

Hasbro and Mattel lead US toy market

1 octubre, 2021

The two largest US toy companies, Hasbro and Mattel, collectively own a dominant share of the US toy market, according to JAKKS Pacific. In addition,

Leer más »
Gaming is the main economic activity in Macau, China, although its contribution to GDP decreased from 62.9% in 2012 to 50.5% in 2018, a report by the World Trade Organization (WTO) indicated.

Games, including casinos, contribute 50.5% of Macau, China’s GDP

15 diciembre, 2020

Games, including casinos, is the main economic activity in Macau, China, although its contribution to GDP decreased from 62.9% in 2012 to 50.5% in 2018,

Leer más »
The Bundeskartellamt launched an investigation into anti-competitive practices against Facebook in order to examine the relationship between Oculus virtual reality headsets and the social network.

Germany launches investigation against Facebook over Oculus VR headsets

13 diciembre, 2020

The Bundeskartellamt launched an investigation into anti-competitive practices against Facebook in order to examine the relationship between Oculus virtual reality headsets and the social network.

Leer más »
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